Lumensalis
Lumensalis was born out of the convergence of several long held passions of mine, as an umbrella for a variety of my projects related to
- DIY effects for tabletop gaming terrain, theater props, costumes, etc.
- embedded software development
- Lighting and LEDs. LOTS of LEDs…
- 3D printing
People
James Fowler - that’s me. Other places you might find me
include LinkedIn ,
my (outdated) website for Open Sea Consulting ,
using up oxygen around Marietta, Georgia, or lurking in various forums
related to embedded development, 3D printing (especially gaming terrain), …
Goals
Take the pain out of programming
I enjoy creating focused microcosms of accessible expression which allow “mere mortals” to intuitively specify desired behaviors for an interactive system without needing a degree in software engineering. That’s an admittedly unwieldy description, but there are reasons why this is hard to define - and hard to accomplish. If you’re interested in details, check out the LCPF Design page.
Writing interactive, real-time, real-world software.
I’ve done plenty of software design and development work on some very demanding high performance systems, particularly for automated trading. But there’s something extra special about systems that physically interact with the world around us. I’m a bit obsessed with “blinky bits”.
Sure, building successful frameworks for hedge funds is rewarding (and not just financially), but I don’t do it for fun in my spare time. I’ll probably still be tinkering with interactive embedded systems and robotics long after I’m retired. Lumenalis is where I share my progress on personal projects I’ve released publicly.